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Hey PC -Game -Developers, follow Stellar Blade as an example for PC optimization in the future, because it absolutely rocks

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I had been hoping for a long time that poorly performing PC gates would be a thing of the past, but that has not worked out in recent years. The greatest examples of recent games are Rise of the Ronin (What I have previously covered),),, Star Wars Jedi: SurvivorAnd Monster Hunter WildsAll of which suffer from constant stuttering and trust in scaling methods such as DLSS for performance stability.

They are also not only performance; The lack of ultrawide compatibility in some games today is alarming, because there is no secret that ultrawide displays have become more mainstream than ever before.

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