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I've played every superhero game – and Suicide Squad might be the worst

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ROCKSTEADY is known for the excellent Batman: Arkham Trilogy, so expectations were high for Suicide Squad: Kill the Justice League.

However, rumors that senior players kept changing their minds about the game meant that the game had a difficult development with a number of delays.

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Killing the Justice League is just a small part of the main gameCredit: Rocksteady

Unlike the Batman: Arkham games with a tight single-player story, the main story is short, with an emphasis on multiplayer and live service elements.

By focusing on the main game with some side content we finished it in about 15 hours, which is fine for a game like this.

However, it feels like it wants to be so much more, and the ending feels like it's full of filler.

By focusing on the live service elements, Suicide Squad will ultimately have an end date where the servers will be deleted and most of the game will disappear.

There are still elements of Rocksteady's expertise that are evident here, especially in the dialogue writing, which is often full of laughs.

The jokes have excellent comedic timing, and the voice acting and overall visuals are of a very high standard.

Surprisingly, it's the cutscenes where the game shines, and you can tell the team is passionate about the characters.

The gameplay is another problem. Some of the boss battles are quite inventive, but there are also some that are sure to upset fans.

You shoot Superman with an assault rifle, which isn't exactly the epic battle we were hoping for.

The control scheme is the worst offender, however, with tutorials triggered throughout and each character having controls that are opposite to the others.

When it comes to traversing the world, we found a clear preference for Deadshot, as other characters could feel choppy and sluggish.

You'll probably find the character you want to play with, and then quickly abandon everyone else.

The enemies can often be bullet sponges too, and we found ourselves drifting away while holding the trigger.

There's also a lack of mission variety, as most quests boil down to a number of generic tasks that are repetitive and not memorable in any way.

The RPG system feels like an afterthought, converting points into attributes, but you don't see the improvement.

The loot you collect around the world doesn't give you any obvious boost, so there's little reason to change it.

Ultimately, you'll need to complete tasks to earn new currency and unlock battles, and you'll do this fifteen times.

This pretty much sums up our time with Suicide Squad: Kill the Justice League – there are simply better things to do with your time.

If you want to read more about game releases, check out our Silent Hill: The Short Message review.
Written by Georgina Young on behalf of GLHF.

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