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The studio behind Clair Obscur: Expedition 33 has announced a collaboration with digital jewelry – but I only wish they were available in the game

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  • Sandfall Interactive has announced a jewelry collaboration to create a digital collection inspired by Clair Obscur: Expedition 33
  • The collection was designed by the British artist Hannah Martin and is inspired by the characters of Clair ObscurGustave, Lune, Sciel, Maelle and Verso
  • Sandfall took Martin’s designs and modeled them in Unreal Engine 5

Kepler Interactive and Sandfall Interactive have announced a new collaboration with the British jewelry designer Hannah Martin to make a collection of conceptual digital pieces inspired by Clair Obscur: Expedition 33.

Inspired by the Belle Époque Beauty Age of French and European History and daring brutism, these digital designs were inspired by the main characters of Clair ObscurGustave, Lune, Sciel, Maelle and Verso, and made with 18 carat gold and jet -black obsidian to reflect the interpretation of Martin van de Aesthetics of Expedition 33.

The developers of Sandfall Interactive took the designs of Martin and modeled them complicated in Unreal Engine 5 to make a series of in-engine images “that go completely together with a stunning daring artistry.” You can view them below.

Clair Obscur: Expedition 33 x Hannah Martin Collaboration

(Image Credit: Sandfall Interactive / Hannah Martin)

These are only digital, conceptual designs, but I would like the jewelry collection to become available in the game as a downloadable content (DLC).

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