THERE are many different types of games I like, but most of all I like to be shown, not told.
Video game stories are incredibly important to me, and I especially enjoy a story without words that I can interpret for myself.
Brothers: A Tale of Two Sons was originally made over a decade ago, but I overlooked it when it came out.
Although it was in my game library, thanks to its critical acclaim, I never opened it despite its short running time.
When the remake was announced, I knew it was the perfect time to dive in and see what I had been missing.
Brothers has one of the more unique control schemes, where you move both characters using half of the controller each.
The remake added a two-player mode, which is great for players of the original, although it reminds you that single-player is the intended experience.
A few puzzles have been changed, but the heart of the game has remained completely intact.
Cutscenes have been added throughout to give more context to the story, but the pacing has suffered.
Checkpoints haven’t been moved to adapt to the cutscenes and are unskippable, meaning if you die you’ll have to watch the cutscenes again.
While minimal changes have been made besides the obvious graphical upgrades, there were some quality of life features that we wished had been implemented.
The climbing mechanics are very precise and this can cause players to miss where they need to go.
A little more leniency would have made the game smoother and the adventure more accessible to players.
I’m not sure if this is the definitive version of Brothers: A Tale of Two Sons, but it’s a game that needs to be played.
It’s emotional, challenging and there are little stories hidden in every corner.
You should play Brothers, but whether you go for the original or the remake is up to you.
If you want to read more game reviews, check out our Skull & Bones review.
Written by Georgina Young on behalf of GLHF.
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